Vendor: Family Games America
Type: Boardgame
Price:
24.99
Ages: 8 +
Players: 2 - 4
Playing Time: 15 - 30 minutes
Over 4 MILLION Tantrix™ products sold worldwide, this family game pack is stuffed to the brim with 25 solitaire puzzles and a 4-player strategy game.
If you love Tantrix™ puzzles, you'll love the game!
The handy nylon game bag makes the perfect "grab-and-go" accessory for the entire family!
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Vendor: AEG
Type: Card Game
Price:
39.99
Ages: 12+
Players: 2 - 4
Playing Time: 45 minutes
What do pirates, ninjas, robots, zombies, aliens, wizards, tricksters, and dinosaurs have in common? They're all trying to take over the world! But they can't do it alone, so they're teaming up.
Every combo brings a different experience in this fast-paced shufflebuilding game. Take two 20-card decks, smash them together, and then rock your opponents' faces!
Each faction has a different style: pirates move cards, zombies come back from the discard pile, dinosaurs are just freaking huge. Each pairing creates different gameplay. And each game is a different throw-down!
Is Smash Up a game you can live without? Not if you're awesome. Choose a side. Choose two! And start the carnage!
- Easy Gameplay
- Tons of strategy
- Dozens of deck combinations, making the replay value immensely high!
- Features 8 different factions, including dinosaurs with lasers!
Vendor: Family Games America
Type: Boardgame
Price:
9.99
Ages: 8 +
Players: 2 - 6
Playing Time: 15 - 30 minutes
When to stop and when to risk a roll is what this game is all about. With 9 dice faced with T-E-N-O-N-E, you collect 10 points if you spell T-E-N or 1 point to spell O-N-E. But if you take a risk and roll without forming a word, you lose your accumulated points! The first to reach 200 points wins this dicey diversion.
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Vendor: Z-Man Games
Type: Boardgame
Price:
39.99
Ages: 7 +
Players: 2 - 5
Playing Time: 30 Minutes
They say agriculture is the most noble employment of man, and Carcassonne:
Over Hill and Dale wanted to offer players the gratifying feeling of providing for the
people. In this new game, towns and castles make room for fields of fruits and
vegetables. Collect them all, build stables to house animals, and walk down a hill to
make even more points!
Vendor: Upper Deck
Type: Card Game
Price:
74.99
Ages: 17 +
Players: 1 - 5
Playing Time: 30 - 60 Minutes
Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated.
Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.
Vendor: Upper Deck
Type: Card Game
Price:
74.99
Ages: 17 +
Players: 1 - 5
Playing Time: 30 - 60 Minutes
Legendary Encounters: A Predator Deck Building Game is really two games in one: You can play as humans working together to escape and fight off the Predator. Or your group can play as Predators competing to hunt humans and earn the most Honor.
You can mix both Legendary Encounters games in order to play as Predators hunting the Aliens! You would play on the Aliens board, pick a location from the Aliens game, choose Aliens Objectives and more! See Rulebook for details.
If you’re feeling extra adventurous, there are even more ways to mix the games, such as playing as Predators and hunting a mix of Human Prey and Aliens. Or you could mix in Marvel Legendary cards for even more craziness.
Have fun!
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Vendor: Upper Deck
Type: Card Game
Price:
64.99
Ages: 12 +
Players: 2 - 5
Playing Time: 30 - 45 Minutes
As the head of your family, you must get the “dying” members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper will bring the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is lazy and any coffins that don’t fit in the cart will be tossed aside in the river - never bothering to bury them at all!
Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping. Or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game is the winner.
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Vendor: WizKids
Type: Boardgame
Price:
1.10 - 21.99
(2 variants)
Ages: 14 +
Players: 2
Playing Time: 15 minutes
Marvel Dice Masters: Avengers vs. X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.
In this game, each player fields one of the superhero teams, with each hero — Captain America, Wolverine, Spider-Man, and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.
The Marvel Dice Masters: Avengers vs. X-Men starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards.
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Vendor: Gaming Paper
Type: Board and Card Game Supplies
Price:
11.99 - 19.99
(2 variants)
Vendor: WizKids
Type: Boardgame
Price:
1.24 - 19.99
(2 variants)
Ages: 14 +
Players: 2
Playing Time: 15 minutes
Marvel Dice Masters: Uncanny X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.
In this game — which features Wolverine, Magneto, Cyclops, Iceman, Psylocke, the Sentinels and more — each player fields a superhero team, with each hero being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.
The Marvel Dice Masters: Uncanny X-Men starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards.
Integrable with:
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Vendor: Kosmos
Type: Card Game
Price:
29.99
Ages: 10 +
Players: 2
Playing Time: 20-40 Minutes
Lost Cities is a game of exploring ancient ruins and is one of the best two player games ever designed - one of Reiner Knizia's masterpieces. A game that has been played by thousands of couples, each player is attempting to play cards in sequences that will score many points for them. Each turn, players simply play or discard one card, then draw one card. Players attempt to wait as long as possible to play high cards for themselves and hold cards that their opponents want. It is the ultimate two player game and can be finished in less than thirty minutes. This addicting game is three rounds of card laying fun!
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Vendor: SPW
Type: Boardgame
Price:
104.99
Ages: 14 +
Players: 2
Playing Time: 360 Minutes
July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death.
The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in. The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia. The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster.
The Grand Campaign combines all of the Der Weltkrieg series titles (not a stand alone product). Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything.
Vendor: SPW
Type: Boardgame
Price:
89.99
Ages: 14 +
Players: 2
Playing Time: 360 Minutes
The Western Front: 1914-1918
Six Separate Scenarios plus Campaign Game plus Links to Other Games of the Series.
August 1914 - The Schlieffen Plan
War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat, or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is to concentrate to knock France out of the war before Russia can fully mobilize. The bulk of German forces will move through neutral Belgium. Graf von Schlieffen intends to fall on the flank of the French armies. He believes the French will over commit to regaining their lost provinces of Alsace and Lorraine. The Schlieffen plan runs into complications from the moment it is launched. The Belgians fight back. The British join the fray. The French display surprising flexibility. Can the invading German armies still defeat France? Or will the French, British, and Belgians stop them? This time, it is up to you.
Vendor: Gamewright
Type: Card Game
Price:
14.99
Ages: 8 +
Players: 2 - 2
Playing Time: 15 minutes
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by.
Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! But be sure to leave room for dessert or else you'll eat into your score!
Gather the most points and consider yourself the sushi master!
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Vendor: Maranda
Type: Dexterity Games
Price:
89.99
Ages: 8+
METAL LADDERBALL is America's favorite bola game built tough! Metal ladder construction is built to last. You'll have hours of enjoyment playing this easy to learn family game. Designed for indoor and outdoor play, Metal Ladderball is ideal for tailgating, family reunions, parties, camping or the beach. Safe soft plastic bolas are official size and weight to play like real golf balls.
Product Detail:
Vendor: LRI
Type: Card Game
Price:
34.99
Ages: 18 +
Players: 5 - 10
Playing Time: 20 minutes
You don’t have to be a morally inept or a terrible person to win Personally Incorrect… but it certainly can’t hurt!
Unlike other lame comparison games that try to be cleverly ‘edgy’, Personally Incorrect was designed specifically so that every round will offend people! Why play a tiring game that makes generic statements? Personally Incorrect attacks the people you are playing with - and no one is safe!
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Vendor: Upper Deck
Type: Card Game
Price:
41.99
Ages: 14 +
Players: 1 - 5
Playing Time: 30 - 60 Minutes
Legendary: Dark City – which requires Legendary: A Marvel Deck Building Game in order to play – includes seventeen new heroes (e.g., characters from X-Force and Marvel Knights), six new villain groups, five new Masterminds (including Apocalypse and Kingpin), two new Henchmen groups, and new Schemes. Unlike in the Legendary base game, each hero is represented with four pieces of artwork to make it easier for players to distinguish at a glance which hero card has which power.
This expansion also includes a new game mechanism for Bystanders, who in the base game just stood around waiting to be kidnapped or rescued with no autonomy of their own.
Vendor: Upper Deck
Type: Card Game
Price:
54.99
Ages: 14 +
Players: 1 - 5
Playing Time: 30 - 60 Minutes
Legendary Secret Wars is the 2nd Big Box Expansion since the Dark City release in 2013. Players can work both with and against other players to defeat the various Battleworlds while laying waste to planet Earth!
The game features playable characters from the Illuminati, Cabal and favorites from alternate universes including Black Panther, Dr Strange, Namor, Miles Morales, Captain Marvel and Old Man Logan.
14 new Heroes, 6 new Villain groups, 5 new Masterminds and 8 new Schemes. Build your team to battle against the various universes in Battleworld including the Domain of Apocalypse, Monster Metropolis, The Deadlands, Limbo and The Wastelands.
For the First time EVER - players can now play as the Mastermind against the other players!
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Vendor: Cards Against Humanity
Type: Card Game
Price:
14.99 - 39.99
(7 variants)
Ages: 17+
Players: 4 to 20+
Playing Time: 30 - 90 minutes
Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.
The game is simple. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card.
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Vendor: Indie Boards and Cards
Type: Card Game
Price:
19.99
Ages: 12+
Players: 2 - 3
Playing Time: 45 minutes
Haggis is a climbing card game for 2-3 in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games (card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks) and mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated.
The 2nd Edition of Haggis features the highest quality materials you have come to expect from the top "Euro" game publishers. From the thick, linen finished cards, a practical formed insert and thick box, we have chosen the best manufacturers available to produce this (soon to be) classic game.
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Vendor: Twice the Fun Games
Type:
Price:
0.00
Vendor: DGT
Type: Board and Card Game Supplies
Price:
29.99
The DGT PYRAMID ™ is a smart digital timing device that creates new dynamics in any game up to 4 players.
There are five basic timing systems available with the DGT PYRAMID ™.
At the end of a player’s turn, the PYRAMID is passed on to the next player by turning the colour of the next player to the top. This stops the time of the last player and auto-starts the timing of the new player.
During the game, timing can be stopped and restarted by using the pause button. Use this for example to solve a dispute by consulting the dictionary in Scrabble® or to fight a battle in RISK™.
The optional buzzer makes it easy to notice the approaching time limits.
Vendor: Gate Keeper Gaming
Type: Boardgame
Price:
92.99
Ages: 13 +
Players: 1 - 7
Playing Time: 120 Minutes
The King’s Armory is a Tower Defense Board game inspired directly from the popular internet and iOS gaming genre.
The game begins with the setup of the modular board by arranging the Terrain Tiles to create a map and route that the Monsters will follow toward your Castle Gate.
The Players each choose one of seven entirely unique Heroes, build Towers, hire upgradable defenders and place them in the Towers, call for Reinforcements (1-shot power cards), unlock powerful Equipment, defeat the Monsters, and gain Rewards in an effort to call into service the outrageously fun Armory Weapon, a creation so powerful it will decimate the Foes the for you!
The game ends when all Monsters, and their powerful Boss are defeated; or the Castle Gate falls.
Unique Features:
Vendor: Game Works
Type: Card Game
Price:
29.99
Ages: 12 +
Players: 2
Playing Time: 30 Minutes
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!
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Vendor: Z-Man Games
Type: Boardgame
Price:
34.99
Ages: 13 +
Players: 2-4
Playing Time: 180 Minutes
Captains, get ready to set sail on a new adventure!
Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an in-fluential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanics such as changing winds, smuggling, and crew satisfaction; as well as five variants, Merchants & Marauders will never be the same.
Will your captain still gain eternal glory and immense wealth – or will he find his wet grave under the stormy surface of the Caribbean Sea? Only time will tell…