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The Lord of the Rings LCG - Deluxe Expansions

Fantasy Flight Games

Khazad-dûm

"For a while we had news and it seemed good: messages reported that Moria had been entered and a great work begun there. Then there was silence, and no word has ever come from Moria since."   –Glóin, The Fellowship of the Ring

It has been many years since the Dwarves last heard from Balin. Now the heroes of Middle-earth must search for signs of him and his fledgling Dwarven colony. Khazad-dûm is the first deluxe expansion for The Lord of the Rings: The Card Game, expanding your game with 165 new cards. Two Dwarf heroes offer their services, and players gain the benefit of new player cards (three copies of each) while facing new scenarios filled with perilous locations and a menacing host of enemies. 


Heirs of Numenor

“Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten. By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us, bulwark of the West."    –Boromir, The Fellowship of the Ring

Evil stirs in the lands of Mordor. Smoke rises from the mouth of Mount Doom, the Dark Lord’s power grows, and his armies push outward. Against this shadow growing in the East, the Men of Gondor form the first solid line of defense. Can they stand fast against the onslaught from the East?

Heirs of Númenor is a deluxe expansion for The Lord of the Rings: The Card Game that transports your games to the realm of Gondor with 165 new cards (including three copies of each player card). Two new heroes and a host of new allies arrive to join an escalating war against the forces of evil, and three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs and Southrons.


The Voice of Isengard

“Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him. It was by the devices of Saruman that we drove him from Dol Guldur.”    –Gandalf, The Fellowship of the Ring

The Dark Lord’s power grows in the East, and all that stands between him and his conquest of Middle-earth is a missing ring. These are dark times, but there are still some individuals who scour the lands and delve into ancient tomes in search of the knowledge they hope may help them someday oppose the Enemy. Among the mightiest of these is Saruman the White.

The Voice of Isengard is the third deluxe expansion for The Lord of the Rings: The Card Game and transports your adventures to Isengard and its surrounding environs. With its 156 cards (including three copies of each player card), The Voice of Isengard introduces three new scenarios in which your heroes must race to gain knowledge of the Enemy while the time remains to strike. Additionally, a wealth of new player cards and new heroes reflect the strength of Orthanc and the neighboring Rohirrim.


This is not a standalone set. A copy of The Lord of the Rings: The Core Set is required to play.

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